A Lo-fi art direction influenced by the PSX and N64 era. Converse with characters small and large as Yuito progresses deeper into this Memory World. Navigate surreal and ''realistic'' areas via simple 3rd-person movement and light platforming. the people and places Yuito encounters along the way - these will be the story of the game. It is risky, but the idea of meeting his father, and perhaps something more, compels Yuito to make the journey. He can undergo a Memory World Visitation, and enter his father's Memory World, a series of supernatural landscapes where Yuito can explore his father's experiences and secrets. But his father is on life support, and Yuito has an opportunity. One day he receives a letter from his estranged father. ![]() The game was designed and developed by the artist Douglas Edric Stanley ( ) in collaboration with Robin Moretti ( ), with assistance from the students of the Atelier Hypermédia at the Aix-en-Provence School of Art as well as antiAtlas des frontières ( ), a research group of artists, researchers and experts attempting to apprehend in a unique way the mutations of borders and spaces in our contemporaneous societies.Īll Our Asias is a surreal, lo-fi, 3D adventure, about identity, race, and nationality. The game works as a fictional documentary of these activities, allowing players to better understand the role of field research, and even to possibly better understand certain aspects of the Israeli-Palestinian conflict. The storyline is based on the ethnographic research of Cédric Parizot (CNRS/Aix-Marseille Université) between 19. This economy connects Palestinians to Israelis and reconfigures the public and private spaces of these two populations. During his mission, the anthropologist discovers the importance of the informal economy organised around clandestine crossings of Palestinians into Israel. ![]() ![]() In A Crossing Industry, players guide an anthropologist as he investigates the impact of the border wall/fence on the harvesting of wild artichokes in a Palestinian village. It is one component of a larger hybrid project mixing artistic creation, scientific research and interactive multimedia. A Crossing Industry is a video game exploring the economy of clandestine crossings in the occupied territories of Palestine.
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